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How To Use UIPanGestureRecognizer In Swift 2, iOS 9 Application

Posted on 25 Oct 2015
UIPanGestureRecognizer In Swift


Sample project demonstrate how to use UIPanGestureRecognizer within iOS 9 application (Swift 2, Xcode 7). i.e. Create pan gesture recognizer runtime, set target, and perform action when user drag object with finger. This example generates custom view on the screen (having round corner and colour). When user touch and drag any custom view, it will move/translate that object accordingly.

Technology used
– UIPanGestureRecognizer.
– Create custom view (round corner and random colour).
– Add pan gesture recognizer to custom view.
– Handle pan gesture, translate/move object accordingly.
– Build with Xcode storyboard.
– Adaptive layout for major screen size support.
– Created with Swift 2, Xcode 7, iOS 9.

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How To Use UISwipeGestureRecognizer In Swift 2, iOS 9 Application

Posted on 24 Oct 2015
UISwipeGestureRecognizer In Swift


Sample project demonstrate how to use UISwipeGestureRecognizer within Swift 2, Xcode 7, iOS 9 application. i.e. How to create swipe gesture recognizer runtime, set swipe direction (i.e. Left/Right/Up/Down), configure target, and perform action (e.g. move object) when user swipe finger on the screen.

Technology used
– UISwipeGestureRecognizer.
– Create swipe gesture recognizer.
– Set swipe direction (i.e. Left/Right/Up/Down).
– set swipe gesture recognizer target.
– Add UISwipeGestureRecognizer to view.
– Perform action when swipe detected.
– Build with Xcode storyboard.
– Adaptive layout for major screen size support.
– Created with Swift 2, Xcode 7, iOS 9.

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How To Use UIRotationGestureRecognizer In Swift 2, iOS 9 Application

Posted on 23 Oct 2015
UIRotationGestureRecognizer In Swift


Sample project demonstrate how to use UIRotationGestureRecognizer within Swift 2, Xcode 7, iOS 9 application. i.e. How to create rotation gesture recognizer runtime, configure with target, and perform action (e.g. rotate object/view) when user rotate two finger on the screen like performing rotation gesture.

Technology used
– UIRotationGestureRecognizer.
– How to create rotation gesture recognizer.
– Add target to rotation gesture recognizer.
– Add UIRotationGestureRecognizer within view.
– Perform action when user rotate two finger on the screen.
– Build with Xcode storyboard.
– Adaptive layout for major screen size support.
– Created with Swift 2, Xcode 7, iOS 9.

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How To Use UIPinchGestureRecognizer In Swift 2, iOS 9 Application

Posted on 22 Oct 2015
UIPinchGestureRecognizer In Swift


Sample project demonstrate how to use UIPinchGestureRecognizer within Swift 2, Xcode 7, iOS 9 application. i.e. How to create pinch gesture recognizer runtime, configure with target, and perform action (e.g. change scale, resize view) when user pinch on the screen.

Technology used
– UIPinchGestureRecognizer.
– How to create pinch gesture recognizer.
– Add target to pinch gesture recognizer.
– Add UIPinchGestureRecognizer within view.
– Perform action when user pinch on the screen.
– Build with Xcode storyboard.
– Adaptive layout for major screen size support.
– Created with Swift 2, Xcode 7, iOS 9.

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How To Use UITapGestureRecognizer In Swift 2, iOS 9 Application

Posted on 21 Oct 2015
UITapGestureRecognizer In Swift 2


Sample project demonstrate how to use UIGestureRecognizer within Swift 2, Xcode 7, iOS 9 application. i.e. How to create tap gesture recognizer runtime, configure it with target, and increase counter value when user tap on the screen.

Technology used
– UITapGestureRecognizer
– How to create tap gesture recognizer.
– Add target to tap gesture recognizer.
– Add TapGestureRecognizer within view.
– Perform action when user tap on the screen.
– Build with Xcode storyboard.
– Adaptive layout for major screen size support.
– Created with Swift 2, Xcode 7, iOS 9.

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PrashantKumar Mangukiya
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